Sportsbook Rules & Policies
General Rules
Matches not played as listed
If the event is played at a different neutral venue, bets stand. If switched to the opponent’s ground or home/away are reversed, we may void. Change of opponent voids all bets. If a reserve/underage team is fielded, or the match deviates from generally accepted format or rules, we may void.
Markets including overtime
Match markets exclude overtime unless explicitly stated.
Odds/Time changes & palpable errors
We may change odds and suspend/close markets at any time. In case of obvious error (including payout deviating by >100% vs market average), we may void.
Technical errors & transmission failures
We may suspend/void affected bets, including after settlement, if a win resulted from a technical fault or data error.
Abandonments, cancellations & postponements
Unless stated otherwise: if completed within 48 hours of scheduled start, bets stand and settle by final result; otherwise, undecided bets void. Markets already determined at abandonment (e.g., First Team to Score) stand.
Push Rule (2-way markets)
If a 2-way Winner market is offered and the event ends in a draw, the market is void.
Totals & Handicaps at exact line
If the exact quoted line is the result, bets are void.
Race to X (incl. OT)
If the match ends before X is reached, market is void.
Half/Quarter/Period markets
Only scoring/events in the respective period count, unless otherwise stated.
Odd/Even markets
Totals of zero settle as Even, unless otherwise stated.
Results & official sources
We settle on official competition sources. If outcome cannot be verified, settlement may be delayed or voided. If markets were offered when the outcome was already known, we may void. We may correct incorrect settlements at any time. Voided bets do not count to wagering/VIP progress.
Head-to-Head (H2H)
At least one competitor must finish or all bets void. If both tie and no draw price offered, bets void. Non-starter(s) void.
Outrights (All-in)
‘All-In Run or Not’: non-runners are settled as losses. If event is cancelled, outright bets void. Venue change may void. Post-season/playoffs used by the organiser are included for final classification settlements unless stated otherwise. Settlement is based on award ceremony/official scoresheet (later investigations/disqualifications ignored).
Dead-Heat rule
Applied on outrights and other markets where applicable: stake multiplied by (positions available / runners tied).
Cashout
If offered, Cashout value depends on live status and may be delayed/denied during suspensions or odds changes. Errors may lead to reversal. Cashout not guaranteed and may be withdrawn for misuse/latency exploitation.
Third-party content
Scores/analytics may be provided by third parties. Betida does not warrant such content; use at your own risk.
Player props (general)
Known outcomes at time of bet placement may be voided. Settlements use official league/tournament data (e.g., nba.com, nfl.com, mlb.com, nhl.com).
Postponed/cancelled/abandoned games void unless completed on original date and considered final. For Same Game Multi (SGM): if any selection within an SGM is void, that SGM is void; combined SGMs reprice remaining legs.
Sport-Specific Rules
Soccer
- All markets (unless stated) are for regular 90 minutes incl. added time; exclude extra-time and penalties.
- If interrupted and completed within 48h, settle by final result; otherwise, undecided bets void.
- Friendly match lengths (e.g., 2×35/40/60 or 3×30) settle by final score.
- Time-frame definitions use inclusive added time for 31–45 and 76–90.
- Interval markets use TV/match clock times; goals timed when the ball crosses the line.
- Bookings: Yellow=1, Red or Yellow-Red=2 (second yellow not counted). Max per player=3. Non-players’ cards excluded.
- Booking points: Yellow=10, Red/Yellow-Red=25; second yellow not counted.
- Corners awarded but not taken do not count; same for penalties awarded but not taken.
- Goalscorer markets exclude own goals; unlisted scorers ⇒ listed bets stand; “Other” outcome applies.
- VAR: markets may be voided where score/card/corner states were incorrect due to VAR timing.
Tennis
- Match starts with first serve. Retirements/walkovers: all markets void unless unconditionally determined.
- Tie-break as deciding set in Bo3 counts as Set 3; tie-breaks/super tie-breaks count as one game in game totals.
- Schedule/venue/surface changes: bets stand. Official ATP/WTA/Grand Slam results used.
Basketball
- Overtime excluded unless stated. If match interrupted/not completed within 48h, undecided bets void.
- Incorrect match time >2 minutes or incorrect score with material impact: we may void.
- Player props & team/match markets include overtime unless stated.
American Football
- Overtime excluded unless stated. NFL week continuity (Thu–Wed local) applies for postponements.
- Incorrect time >89s/incorrect score with material impact: we may void.
- Player props settle per official stats; ‘Anytime TD’ excludes passing TDs by the QB.
Ice Hockey
- Regular time only unless stated. If decided by penalty shootout, one goal added to winner for totals.
- Incorrect time >2 minutes or wrong score window: we may void.
Baseball
- Some leagues invoke Mercy Rule: all markets settle by final result if called early.
- Many markets require full scheduled innings; see market notes. Extra innings excluded unless stated.
- Starting pitchers are not relevant for action unless market-specific. Official results (e.g., MLB) used.
MMA
- Winner (no draw option): if draw/majority/technical draw ⇒ bets void. Method of victory per KO/TKO/Sub/Decision definitions.
- If fight date moves: bets void. No Contest ⇒ bets void. Scheduled rounds change before fight ⇒ method/round markets void.
Boxing
- Settle on official result; appeals not considered. Draw handling per market type. Rounds O/U use 1:30 (half-round) logic.
Golf
- Outrights include playoffs; reduced tournaments settle on official winner. Dead-heat rules apply to 3-balls/placing markets.
- Player teed off = action for round/tournament markets; withdrawals thereafter stand.
Handball
- Regular time only. Xth point/race to X void if not reached; 7-meter shootout voids those markets.
Volleyball / Beach Volleyball
- Unfinished matches: undecided markets void. Golden set not considered unless expressly stated.
Motor Sports (F1/MotoGP/NASCAR)
- Settle by podium presentation result unless stated. Official classification rules apply; shortened races that are official will settle.
- Head-to-Head: if both retire same lap ⇒ void; retire in formation/warm-up ⇒ void. Overtaking/pit-stop/safety-car markets per defined criteria.
Futsal
- Regular time only. Incorrect time >2 minutes/wrong red card state: we may void.
Badminton / Table Tennis / Squash / Bowls / Darts / Snooker
- If match not finished: undecided markets void. Retirements/walkovers: undecided markets void. Incorrect score materially affecting prices: we may void.
Rugby Union/League & Rugby Sevens
- Regular time only (80’ / 14–20’ for Sevens). Incorrect time tolerance: 2’ (Union/League) / 1’ (Sevens).
Aussie Rules
- Regular time only unless stated. Incorrect time >2 minutes: we may void.
Field Hockey
- Regular time only unless stated. Incorrect score materially affecting prices: we may void.
Winter Sports (Alpine Skiing, Ski Jumping) & Athletics
- Settle by podium presentation result. Postponements/venue changes: see discipline-specific windows; dead-heat rules apply.
Cricket (T20/ODI/First-Class)
- Settle per official competition rules; DLS/VJD outcomes valid. Super overs excluded unless stated. Minimum overs thresholds apply for many markets (typically 80% for limited-overs; 200 overs in First-Class).
- Extensive batter/bowler/over/session markets follow standard definitions (see full section).
Politics & Entertainment Specials
- Settle based on official announcements or credible consensus sources as defined in each market. Dead-heat and void rules apply per market notes.
Esports — General
- Settlements per official stream/in-game results. If paused/postponed >24h ⇒ void. Name changes/stand-ins permitted if organiser validates result. Overtime included unless stated. Replays due to bugs/technical issues: affected markets void; replay handled as new match.
Esports — CS2 / Valorant / Dota 2 / League of Legends (Selected)
- CS2/Valorant: first halves are Rounds 1–12; map/round markets per title rules; overtime formats per organiser.
- Dota 2/LoL: if <10 competitors at start ⇒ void; early disconnects leading to admin decision ⇒ void for undecided markets. Objective-based props (First Blood/Tower/Baron/Dragon etc.) settle per in-game announcement.
Additional Notes
Cricket — Key Definitions & Thresholds
- Limited overs reductions: markets typically void unless 80% of specified overs completed (except where outcome already determined).
- First-Class: bets void if <200 overs bowled unless outcome already determined (market dependent). Super overs do not count unless stated. Retired hurt ≠ wicket. Dead-heat rules apply where relevant.
Esports — Player Markets
- CS2 data confirmed with where available; Valorant with ; Dota 2 with ; LoL with .
If third-party data is missing/corrupted, settlement may rely on official video stream.