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1.1. Virtual Football Modes offer a virtual football experience with real-money betting available 24/7/365. Competitions are constantly being created, and bets can be placed at any time, even within a single season.
1.2. Game Structure
Each mode has a different tournament structure:
1.2.1. Virtual Football League Mode (VFLM):
-16 Teams
- Home and away matches
- 30 match days
- 8 simultaneous matches per match day
-240 matches per season Group Stage
1.2.2. Virtual Football World Cup (VFWC):
-32 Teams (8 groups of 4 teams each)
-12 match days (3 match days with 4 matches each)
-4 simultaneous matches per match day unit
-48 matches per group stage
-Knockout Stage
-5 rounds (R16[1..4]; R16[5...8]; R8; Semifinals; Final and 3rd Place)
-4 simultaneous matches (R16[1..4]; R16[5...8]; R8);
-2 simultaneous matches (Semifinals; Final and 3rd place)
-16 matches per knockout stage.
-16 matches per knockout stage.
2. Virtual basketball
2.1. VBL provides a 24/7/365 real-money betting experience in a virtual environment. The league consists of 16 teams, and seasons are played continuously. Each season consists of 30 match days (home and away matches). Bets can be placed at any time – even within a season.
2.2. Season Details - In the online version, a season lasts a total of 106:30 minutes, consisting of a ‘Pre-League’ period, a ‘Match Day Cycle’, and a ‘Post-League’ period. The ‘Pre-League’ period begins before the start of the season and lasts 60 seconds. All match days are summarized as a ‘Match Day Cycle’ with a total duration of 105:00 minutes. At the end of each season, there is a 30-second ‘Post-Season’ period.
2.3. Betting on a VBL match is permitted until 10 seconds before the start of the event. Betting markets remain open for upcoming match days of the current season. When a future match day is selected from the ‘Match Day’ dropdown, the matches for that day will be displayed along with their odds. Low odds are displayed in the low odds section.
3. Virtual Horses
3.1. Virtual Horses (VHK) provides 24/7/365 real-money betting on virtual horse racing. Bets can be placed up to 10 seconds before the start of the next race and on all future races at any time on current race days.
3.2. Races are continuously generated - a new one will start as soon as the current one finishes. It is possible to place bets on the next 10 upcoming races:
- 2-minute total event cycle;
- 40-second betting phase;
- 65-second event phase;
- 15-second result phase;
- A randomly scheduled 1000-meter race with 2 grass and 1 dirt tracks;
- 8, 10, 12, or 14 runners are randomly assigned.
3.3. Virtual Horses market rules:
3.3.1. Win - select the first finisher;
3.3.2. Place - select the 1st and 2nd finishers (6-7 runners), select the 1st, 2nd, and 3rd finishers (7+ runners);
3.3.3. Prediction (Exact Order) - Select the runners who will finish 1st and 2nd in the exact order (trifecta);
3.3.4. Prediction (Any Order) - Select the runners who will finish 1st and 2nd in any order (quinella);
3.3.5. Tricast (Exact Order) - Select the runners who will finish 1st, 2nd, and 3rd in the correct order (trifecta);
3.3.6. Tricast (Any Order) - Select the runners who will finish 1st and 2nd, and 3rd in any order (trifecta).
4. Virtual dogs
4.1. Virtual Dogs (VDK) provides 24/7/365 real-money betting on virtual dog racing. Bets can be placed up to 10 seconds before the start of the next race and also at any time on the next ten races.
4.2. Game information. Races are continuously generated—a new one will start immediately after the current one ends.
- 2-minute total event cycle;
- 37-second or 67-second betting phase;
- 38-second or 68-second event phase;
- 15-second result phase;
- Randomly planned 360m and 720m night and day tracks;
- Randomly assigned 6 or 8 runners.
4.3. Virtual Dogs market rules:
Win - select the runner who will finish first;
4.3.2. Place - select the runners who will finish 1st and 2nd (6-7 runners), select the runners who will finish 1st, 2nd, and 3rd (7+ runners);
4.3.3. Prediction (Exact Order) - Select the runners who will finish 1st and 2nd in the exact order (exactly);
4.3.4. Prediction (Any Order) - Select the runners who will finish 1st and 2nd in any order (quinella);
4.3.5. Tricast (Exact Order) - Select the runners who will finish 1st, 2nd, and 3rd in the correct order (trifecta);
4.3.6. Tricast (Any Order) - Select the runners who will finish 1st and 2nd, and 3rd in any order (trifecta).