


© 2026 betida.com | All rights reserved.
All rights reserved. Betida is an iGaming brand operated by Betida Entertainment Ltd (IBC No. 16155) and licensed under the Anjouan B2C online gaming framework (License No: ALSI-202512002-FI1, Valid 2025-12-15 – 2026-12-14). Please play responsibly; gambling is for entertainment and not a way to make money. Support: [email protected]
1.1.1. Sportsbook platform reserves the right to cancel any bet made on obviously
“bad” odds (e.g. odds that include typo, back-office error, fixed matches), switched
odds or a bet made after an event has started or match was affected by obvious technical problems.
1.1.2. All bets will be settled, when the outcome of the market has taken place.
1.1.3. Market "Match" (1X2) is where it is possible to bet on the (partial or definite) outcome of a match or event. The options are: "1" = Home team, or team listed to the left side of the offer; "X" = Draw, or the selection in the middle; "2" = Away team, or team listed to the right side of the offer.
1.1.4. Market "Correct Score» is where it is possible to bet on the (partial or definite) exact score of a match or event.
1.1.5. Market "Over/Under" (Totals) is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.). Should the total amount of the listed occurrences be exactly equal to the betting line, then all bets on this offer will be declared void. Example: an offer where the betting line is 128.0 points and the match ends with the result 64-64 will be declared void.
1.1.6. Market "Odd/Even" is where it is possible to bet on the (partial or definite) amount of a predefined occurrence (e.g. goals, points, corners, rebounds, penalty minutes, etc.)."Odd" is 1,3,5 etc.; "Even" is 0,2,4 etc.
1.1.7. Market "Half time/Full time" is where it is possible to bet on the result in half time and the final outcome of the match. E.g. if at Half time the score is 1-0 and the match ends 1-1, the winning outcome is 1/X. The bet is void if the regular time of the match is played in a different time format than those listed in the bet (i.e. other than two halves).
1.1.8. Market "Period betting" is where it is possible to bet on the outcome of each separate period within a match/event.
1.1.9. Market "Draw No Bet" is where it is possible to bet on either "1" or "2" as defined in . It is also common practice to refer to "Draw No Bet" in cases where no draw odds are offered. Should the specific match contain no winner (E.g. match ends as a draw), or the particular occurrence does not happen (E.g. Draw No Bet and match ends 0-0) the stakes will be refunded.
1.1.10. Market "Handicap" is where it is possible to bet on whether the chosen outcome will be victorious once the listed handicap is added/subtracted (as applicable) to the match/period/total score to which the bet refers to. In those circumstances where the result after the adjustment of the handicap line is exactly equal to the betting line, then all bets on this offer will be declared void.
1.1.11. Market Asian Handicap: Home team (-1.75) vs Away team (+1.75). This means that the stake is divided into 2 equal bets and placed on the outcomes -1.5 and -2.0. For the bet to be fully paid out at the listed odds, Team A must win the match with a bigger margin than both of their listed handicaps (ie. 3 goals or more margin). In the eventuality that Team A wins with only a 2 goal margin, the bet will be
considered as partially won with a full payout on the -1.5 part of the bet and a refund on the -2.0 side since the outcome on that part of the bet would be considered a
“tie”. Should the match produce any other outcome, including a Team A victory with only 1 goal margin, the whole stake would be lost. Away teams are given a +1.75 goal advantage in the match. This means that the stake is divided into 2 equal bets and placed on the outcomes +1.5 and +2.0.
1.1.12. Market "Double Chance" is where it is possible to bet simultaneously on two
(partial or definite) outcomes of a match or event. The options are: 1X, 12 and X2 with "1", "X" and "2" as defined in.
1.1.13. Market "Team to score first and win" refers to the listed team scoring the first goal in the match and going on to win the match. Should there be no goals in the match all bets will be settled as void.
1.1.14. Bets on "Quarter / Half / Period X" refer to the result/score achieved in the relevant timeframe and does not include any other points/goals/events tallied from other parts of the event/match. Bets will be voided if the match is played in any other format but the one stipulated in the offer.
1.1.15. Bets on "Result at end of Quarter / Half / Period X...” refer to the result of the match/event after termination of the stipulated time frame and will take into account all other points/goals/events tallied from previous parts of the event/match.
1.1.16. Bets on "Race to X Points / Race to X Goals..." and similar offers refer to the team/participant reaching the earliest the particular tally of points/goals/events. If the
offer lists a timeframe (or any other period restriction) it will not include any other points/goals/events tallied from other parts of the event/match which are not related to the mentioned time frame. Should the listed score not be reached within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
1.1.17. Bets on "Winner of Point X / Scorer of Goal X'' and similar offers refer to the team/participant scoring/winning the listed occurrence. For the settlement of these offers, no reference to events happening prior to the listed occurrence will be taken into consideration. Should the listed event not be scored/won within the stipulated time frame (if any), all bets will be declared void, unless otherwise stated.
1.1.18. Any reference for a team to win all halves/periods (e.g. Team to win both halves) means that the listed team must score more goals than its opponent during all the stipulated halves/periods of the match.
1.2. Basketball Market Rules
1.2.1. Markets do not consider overtime unless otherwise stated.
1.2.2. If a match ends before the Xth is reached, this market is considered void
(cancelled). Who scores Xth point? (incl. ot), Which team will win race to x points?
(incl. OT).
1.3. Cricket Market Rules
1.3.1. Delivery Markets Runs off . The result will be determined by the number of runs added to the team total, off the specified delivery. For example, if an over starts with a wide, then the first delivery will be settled as 1 and, although there has not been a legal ball bowled, the next ball will be deemed as delivery 2 for that over. If a delivery leads to free hit or a free hit is to be re-bowled because of an illegal delivery, the runs scored off the additional delivery do not count. All runs, whether off the bat or not are included. For example, a wide with three extra runs taken equates to 4 runs in total off that delivery.
1.3.2. Over Markets Runs in Over. The specified over must be completed for bets to stand unless settlement has already been determined. If an innings ends during an over then that over will be deemed to be complete unless the innings is ended due to external factors, including bad weather, in which case all bets will be void, unless settlement has already been determined. If the over does not commence for any reason, all bets will be void. Extras and penalty runs in the particular over count towards settlement.
1.3.3. Wicket in Over. For settlement purposes, any wicket will count, including run outs. A batsman retiring hurt does not count as a wicket. If a batsman is timed out or retired out then the wicket is deemed to have taken place on the previous ball. Retired hurt does not count as a dismissal.
1.3.4. Over Odd/EvenDescription: Will the number of runs scored in the specified over be odd or even? Rules: As “Runs in Over”. Zero will be deemed to be an even number.
1.3.5. Innings Markets. In limited overs matches, bets will be void if it has not been possible to complete at least 80% of the overs scheduled to have been bowled at the time the bet was placed due to external factors, including bad weather, unless settlement of the bet has already been determined before the reduction. Bets placed on a future innings will remain valid regardless of the runs scored in any current or previous innings. In drawn First Class matches, will be void if fewer than 200 overs have been bowled, unless settlement of the bet has already been determined. Bets will also be void in drawn first class matches, if less than 60 overs have been bowled in an incomplete innings, unless settlement of the bet has already been determined. If a team declares, that innings will be considered complete for the purposes of settlement.
1.4. eSoccer
1.4.1. Match Format The match consists of 2 halves with one of the following durations:
● 2x6 minutes
● 2x4 minutes
● 2x15 minutes The match duration includes injury time, but excludes extra time and penalty shootouts.
1.4.2. Settlement All markets are settled according to the General Rules.
1.5. eSoccer: Volta
1.5.1. Match Format
The match consists of 2 halves of 3 minutes each. This duration includes injury time and extra time, but does not include penalty shootouts.
1.5.2. Settlement All markets are settled according to the General Rules.
1.6. eSoccer: Penalty
1.6.1. Match Format The match consists of 5 penalty shots per team, following traditional penalty shootout rules:
● Each team takes up to 5 shots alternately.
● The team with the most goals after 5 shots wins.
● If the score is tied after 5 shots each, the shootout continues with a sudden death format (1 shot each) until a winner is determined.
1.6.2. Settlement All markets are settled according to the General Rules.
1.7. eSoccer: X-Battle FC
1.7.1. Match Format
● The match consists of 2 halves of 30 seconds each.
● No overtime is played.
1.7.2. Settlement All markets are settled according to the General Rules.
1.8. eBasketball
1.8.1. Match Format
● The match consists of 4 quarters of 6 minutes each.
● Overtime is included in the match duration.
1.8.2. Settlement All markets are settled according to the General Rules and the Basketball Market Rules.
1.9. eBasketball: Blitz
1.9.1. Match Format The match consists of 1 quarter of 1 minute.
1.9.2. Settlement All markets are settled according to the General Rules and the Basketball Market Rules.
1.10. eStreetball
1.10.1. Match Format The match is played up to 11 points. The first team to reach 11 points wins.
1.10.2. Settlement All markets are settled according to the General Rules and the Basketball Market Rules.
1.11. eFighting: Injustice 2 / MK11
1.11.1. Match Outcome
● Match Winner: The character who wins the overall fight.
● Round Winner: The character who wins an individual round within the fight.
1.11.2. Market Definitions
● Health Bar: Each fighter has 2 health bars. The second becomes active only after the first is fully depleted.
● First Damage: The first successful attack landed during the match.
● Clash: A special in-fight moment where both fighters can engage in a challenge to recover health. The outcome may be won by either fighter or end in a draw.
● Supermove: A rare and powerful move unique to each character, executed under specific conditions.
● Will There Be Mercy: Indicates whether the "Mercy" mechanic is used — a moment where one fighter chooses to spare their opponent instead of finishing them.
● Finish Him Method: The way the opponent is defeated — examples include Fatality, Brutality, or a regular hit.
● Winner HP Left: The amount of health remaining for the winning character at the end of the match.
1.11.3. Settlement All markets are settled according to the definitions provided above and the official outcome as determined by the game.
1.12. eCricket
1.12.1. Match Format The match consists of 2 innings — one per team.
1.12.2. Inning Format Each inning consists of 5 overs, with 6 deliveries per over.
1.12.3. Settlement All markets are settled according to the General Rules and the Cricket Market Rules.
1.13. eCricket: Super Over
1.13.1. Match Format The match consists of 1 over per team.
1.13.2. Settlement All markets are settled according to the General Rules and the Cricket Market Rules.
1.14. eCricket: X-Battle Bats
1.14.1. Match Format The match consists of 10 rounds, with 1 hit per round. No extra innings are played.
1.14.2. Settlement All markets are settled according to the General Rules
1.15. eShooter: CS2 (MR15)
1.15.1. Match Format The match consists of 15 rounds, with the first team to reach 8 rounds is declared the winner.
1.15.2. Settlement All markets are settled according to the General Rules.
1.16. eShooter: CS2 (BO3)
1.16.1 Match Format The match is played in a Best of 3 format — the first team to win 2 maps is declared the winner.
1.16.2. Settlement All markets are settled according to the General Rules.
1.17. eHorse Racing
1.17.1. Settlement All markets are settled according to the General Rules.
1.18. eTennis
1.18.1. Match Outcome The winner is the first player to win 2 sets.
1.18.2. Set Format Each set is played to 3 games. A player can win the set by:
● Reaching 4–2, or
● Winning 4–3 via a tie-break.
1.18.3. Tie-Break Format The Bet is settled as Won, if the tie-break is won by the first player reaches 5 points with a minimum 2-point lead
(e.g., 7–5, 8–6, 9–7, etc.).
1.18.4. Settlement All markets are settled according to the General Rules.
1.19. eVolleyball
1.19.1. Match Format The match consists of 1 set played to 25 points. There is no over/under rule applied.
1.19.2. Settlement All markets are settled according to the General Rules.
1.20. eBoxing
1.20.1 Match Format The match consists of 1 round lasting 2 minutes.
1.20.2. Settlement All markets are settled according to the General Rules.
1.21. eKabaddi
1.21.1. Match Format The match consists of 2 halves, each lasting 5 minutes.
1.21.2. Settlement All markets are settled according to the General Rules.
1.22. eVaquejada
1.22.1. Match Format The match consists of 4 rounds, each with 4 attempts:
● Attempts 1–2 are scored with a maximum of 8 points each
● Attempts 3–4 are scored with a maximum of 10 points each
1.22.2. Settlement All markets are settled according to the General Rules.